![]() The issue with screen resolution being changed on startup should also be fixed too (if the fix doesn't work straight away, try setting the Engine.ini cvar as detailed in the readme)Īchievements aren't affected by this DLL at all, so no need to worry about that!įor test builds & source code check my github: Ĭheck out my similar fixes for other games too: Automata-LodMod for Dragon Quest XI S. This'll also automatically unlock the dev-console for you, and allow loading in loose cooked files, without them needing to be pak'd (also allows files to be hot-swapped at runtime without a relaunch needed, should be useful for modders testing their changes) This should help fix the NPC distance issue by changing the fadeout/despawn distances - if you have any problems with it please let me know!Ĭutscene resolution can also be changed to be closer to your actual in-game resolution, should improve quality & reduce aliasing of them a lot! (would appreciate if you can update your links to point there instead!) Latest download can be found on NexusMods: ( Now includes a fix to make 30/60FPS cutscenes run at your native refresh rate!) V29 has only been tested with the 7th April 2022 update, earlier updates might also still work, but I haven't tried them myself. the EnableResolutionFix setting seems to prevent game from changing resolution itself now, so it's no longer enabled by default, if you want to enable it make sure to add a r.SetRes line to your Engine.ini, inside a section - I'm not sure if this fix is even needed anymore really, maybe can be removed in a later update) Hopefully all the Arise-SDK features should be working fine, what I've tested seems to be working without issues at least (and I've double-checked that all the offsets to patch seem correct), there's always a chance something might have changed which stops one of the fixes from working though - if anyone finds something broken please let me know about it! NamesStore.V29 released with support for 7th April 2022 game update!.ObjectsStore.cpp line 85, change to GInfo.IsPointerNextToPointer = false - fixes objects not being read in correctly.Two small changes were needed for UFT to work properly with Arise: there are still some parts of the game code that only check for AAM_TemporalAA, and don't have checks for the custom AAM_HybirdAA(sic) used by the game, maybe fixing those could give some improvements. TAA improvements - still a lot of aliasing even with TAA&SMAA enabled, not sure if this can be improved at all.Character self-shadows - I think hair uses a seperate shader to other self-shadows, doesn't seem there's any settings for improving this, might need to find the shader responsible somehow. ![]()
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